Game layout goals

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    ClassicGamer

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    Join date : 2009-11-24

    Game layout goals

    Post  ClassicGamer on Thu Nov 26, 2009 7:16 pm

    So we like the winning formula of:

    Quest to dungeon.
    Get the special item
    Beat the dungeonmaster.

    Which did we like best? The butt three in the first world, seven dungeons (7 wasn't it?) in the second / dark world?
    Or did we like to have four directions and four dungeons like Majora's mask?

    When does this quest take place in time? Is it related to another Zelda game? Would this influence the landscape of Hyrule? Does it explain where some items or people come from? I was stoked on the minish cap, where you get your green hat... good stuff.

    Do we want to have two worlds? If so...
    A different destiny of Hyrule, like ALttP or OoT?
    The same place, but different, like Oracle of Seasons / Ages?

    We don't need to stick with the exact numbers of dungeons, but I always liked the symbolical numbers and and other things. We just need to have some goal or another.

    Wouldn't the number of slots in the items screen give us an amount of dungeons to aim for? (There are exceptions of course, like the lamp in ALttP, you get that at home, not in a dungeon.)
    Do we have a single subsreen, or do we have the option to switch between usable items and quest status (and map), like for example Ocarina of Time or the Oracle games?
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    DarkMaster
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    Re: Game layout goals

    Post  DarkMaster on Sat Nov 28, 2009 9:56 am

    Just like LTTP. So 1 screen

    ClassicGamer

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    Alright!

    Post  ClassicGamer on Mon Nov 30, 2009 8:02 pm

    I think it's good having one screen and the map on another button.

    No items with multiple functions too, I suppose?
    (like the ocarina in Link's Awakening, plays three tunes?)

    But, trading items is still there, right?
    Like the mushroom becoming magic powder...

    Enough possibilities.
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    DarkMaster
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    Re: Game layout goals

    Post  DarkMaster on Wed Dec 02, 2009 2:30 am

    Trading Definetly

    ClassicGamer

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    I'm getting confused now

    Post  ClassicGamer on Wed Dec 02, 2009 10:38 pm

    Trading sounds good.

    But, what about the bottles?
    Are these still four in one slot or are they stored in an extra row?

    It doesn't really matter that much, just letting you know...
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    DarkMaster
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    Re: Game layout goals

    Post  DarkMaster on Thu Dec 03, 2009 4:15 am

    It would be awesome to have almost all the Zelda items.

    ClassicGamer

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    New things

    Post  ClassicGamer on Thu Dec 03, 2009 6:25 pm

    I was played the Minish Cap for a bit agian (got three elements now, and I'm starting to worry there is no real 2nd world like there is in ALttP....) anyway...

    Grap rupees by swinging your sword!
    Rolling/ dodging with the R button? If that's possible?
    Some other thing were cool too, but slightly less important (other moves like the downstab or the rollattack)

    If we should have a boomerang, make it the steering one from MC?
    The Mole Mitts were better than the shovel.

    The Minish were cute, lets put them in this game!
    You don't have to become Minish yourself, or do anything with them, just make them live in some places, as small background details...

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